3D Modeling
"I seperated 3D modeling from 3D animation because, to me, 3d modeling and connected processes showcase a different set of specific skills necessary to create 3D models.
Blocking-out, sculpting, unwrapping, texturing, rigging, are all skills that are connected to animation but also its own seperate entity that demand a different approach.
For that reason, I seperated these two. Majority of models are (robotic)character models, this is because I have a fascination for mechanical vehicles. If your finctional story has autonomous robots, I'm already a fan!
However, its not my only focus. I'm versatile in developing assets for props, environments and much more; from low-poly to high-poly"
Blender
Photoshop
Cinema 4D
Maya
Substance Painter
Modo
3DS Max
Collections
"During prior internships I produced a plethora of 3D assets for museums, games or interactive experiences."