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3D Modeling

"I seperated 3D modeling from 3D animation because, to me, 3d modeling and connected processes showcase a different set of specific skills necessary to create 3D models.

Blocking-out, sculpting, unwrapping, texturing, rigging, are all skills that are connected to animation but also its own seperate entity that demand a different approach.
For that reason, I seperated these two. Majority of models are (robotic)character models, this is because I have a fascination for mechanical vehicles. If your finctional story has autonomous robots, I'm already a fan!

However, its not my only focus. I'm versatile in developing assets for props, environments and much more; from low-poly to high-poly"

Blender

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Photoshop

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Cinema 4D

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Maya

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Substance Painter

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Modo

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3DS Max

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Flügel

FLS Company

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Western Apartment

Interior Design

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Reaver Titan

Passion Project

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Warhound Titan

Passion Project

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Imperial Knight

Passion Project

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Bloodthirster

Passion Project

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Tankhead

Uprising

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Ruskular

Uprising

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Poskalian

Uprising

Collections

"During prior internships I produced a plethora of 3D assets for museums, games or interactive experiences."