"Hey, my name is Marco den Uijl!

I'm an artist from The Netherlands.. I write and direct my own (3D) films all in service to tell incredible stories using created media!

I love telling stories; entertain, intrigue, educate, think and/or making people laugh.
The power that resides within visuals is unparalleled, nothing is more immersive and rewarding to create.

Myself, I'm a storyteller specialized in 3D animation.
I'm proficient with most forms of visual storytelling; 2D, 3D, editing and practice these skills on the daily. Never stopping to improve them and broaden my abilities.

Starting my career using Source: Filmmaker, producing content for niche communities, I found my love for storytelling and 3D.
I expanded in all forms of media like Photography, Games, Motion Design, Editing but proceeded my passion using 3D software since I feel most in control of producing.

I'm a huge fan of science-fiction and am an avid fan of many contemporary IP's about it. The possibilities and especially the ability to extremeify aspects makes it an ample artistic playground to experiment with to create works to retrospect, entertain, impress and enjoy.

In the end, all that matters to me is to inspire and entertain new upcoming artists.

2013

Discovery

I discover I adore using game engines to create things for others to enjoy. I spent a lot of time in creative gamemodes of videogames to develop my own gamemodes, levels and experiments with the possibilities within the confines of the engine.

2015

Five Nights At Freddy's

I'm exposed to a burgeoning independent videogame nicknamed 'Five Nights At Freddy's'. Although initially not intrigued, I found a budding 3D animation scene and began to experiment myself using the dated Source: Filmmaker engine.
The franchise increases rapidly in popularity, and I catch myself in its hype. I start producing my own 3D animations and publishing them on my channel named 'MrBreino', who's itself named after my favorite childhood Duplo/Lego character.
As a fresh beginner, I had no clue what I was really doing and figuring it out as I went, learning and adapting new knowledge into subsequent projects. At this time, I was not doing it seriously, but aside from my high school homework. Whereas other creatives were sketching and painting in the back of the class, I was doing the same but rather imagining next projects to animate.

2015 - 2018

Event 2

Grafisch Lyceum Rotterdam

Starting at 2015, I began my educational journey into animation by joining the Grafisch Lyceum in Rotterdam in the direction of Animation, AV & Graphic Design. The school allowed me to develop further into my skills and desires; I discovered my passion of animation applied to both 2D and 3D. Having pre-existing knowledge and understand of 3D, I was naturally more drawn to this side of storytelling.

2016

Millions of views

In the background of the education, I was still pursuing my animation with the subject of 'Five Nights At Freddy's'. At this time, I amassed a decent following and published new animations usually with a song.
This was the perfect mix as consistent animated music videos garnered tens of millions of views. Mixing this together with my full-time education was tricky, but that's what vacations were for.

2016

Event 2

Silver Play Button

I passed a massive milestone by surpassing 100.000 subscribers on my channel, which was a crazy concept to me especially since I never set out to achieve this milestone. It was humbling to receive this achievement while never really setting out for it.

It was also around this time that it became clear that this 'Five Nights At Freddy's' franchise was likely bound to not provide a future for me. I had a hard time justifying delivering a portfolio to future employers full of strictly 3D animation work on an outdated software, so I shifted my focus to explore more industry-conform methods.

2017

Event 2

Jagaco Games

During my time at Grafisch Lyceum Rotterdam, I ran a half-year internship at the independent game studio 'Jagaco Games' in Zoetermeer. Jagaco focuses on social awareness interactive video games/experiences. During this internship, I learned the principles of game-focused 3D asset development and animations. This knowledge became invaluable as I still apply the principles I was taught here in later work; unwrapping, baking, adapting to game engines, etc.

2018

Event 2

Shosho B.V.

During my second half-year internship program, I joined the team of Shosho B.V. in Amsterdam, wherein I applied my knowledge to develop various products including life-like 3D airplanes, sculpting animals and texturing low-poly assets.

2018 - 2019

Event 2

HKU

For half a year I started at 'HKU' in Utrecht in the direction of Game Art, based on previous experience that I adored development for videogames. Unfortunately, I did not complete this education as it was clear that, among other reasons, the cirriculum did not complement my skillsets so I had to make the tough decision to forfeit.

2019 - Now

Event 2

Jaze Cinema

Unbeknownst to me, a budding media industry was developing under the Five Nights At Freddy's IP. Channels, nicknamed Cinema channels, commission animators to develop animations on their request, which they publish and pay the animators for. This is where Jaze Cinema comes in, who casted an early vote of confidence and returned to me often for more animations. Ever since, I've been animating many projects in collaboration with him and other animators.

2019 - Now

Event 2

Rooster Time

Akin to the business model of Jaze Cinema, Rooster Time frequently commissions me to animate small projects.

2019

Event 2

Avanca International

I worked as a freelance animator and motion graphics designer at Avanca International, developing and using my current skills as a designer in various video and 3D productions for commercial use.

2019 - 2023

Event 2

Willem de Kooning Academy

I followed an education for digital animation and design at Willem de Kooning Academy in Rotterdam. In these years I learned the art and principles of animation and design in terms of animation, film, visual effects and storytelling.

2022

Event 2

Ungdomsøen

I worked as a Animation/Design Intern at the Danish Ungdomsøen(Youth Island) developing my skills in both 2D, 3D and film-making practices. Including aiding in leading a live-action film production.

2023 - Now

Event 2

Midvliet

I joined local radio/TV station Midvliet as a volunteer; aiding both in field recording and branding concepts of the new location.