Rotterdam, The Netherlands · 2D · 3D · Motion
A multimedia artist specializing in digital visual design, my work spans the full spectrum of visual storytelling — from 2D illustration and animation to 3D design and video editing. I approach these disciplines not as separate crafts, but as interconnected tools that strengthen one another.
Daily practice and continuous experimentation are central to my growth; refinement never stops. I draw much of my inspiration from science fiction and contemporary intellectual properties — an expansive artistic playground to experiment boldly, to reflect on the present, and to create work that endures.
Above all, my ambition is simple: to inspire and entertain the next generation of artists, just as I once was inspired.
A story in progress
My creative journey began inside game engines. I quickly realized how much I enjoyed building interactive experiences for others to explore and enjoy. I spent countless hours in creative modes, developing custom gamemodes, designing levels, and running small-scale experiments within existing engines. What began as curiosity gradually evolved into a serious interest in digital creation. These early explorations laid the groundwork for everything that followed.
After discovering a rapidly growing independent game scene, I came across an emerging 3D animation community working with Source Filmmaker. Intrigued, I began experimenting with the software myself. As a complete beginner, I learned through trial and error. Each project built upon the previous one, and every mistake became part of the learning process. While others were sketching in the back of class, I was mentally planning my next animation, eager to return home and continue creating.
I nicknamed my channel after my favourite LEGO character from my childhood.
My formal education began at the Grafisch Lyceum Rotterdam, where I studied Animation, AV, and Graphic Design. The program helped me strengthen my technical foundation and deepen my understanding of visual communication. During this time, I discovered a strong passion for both 2D and 3D storytelling. However, my self-taught background naturally guided me toward 3D as my primary focus.
Alongside my studies, I remained active within the Five Nights at Freddy's community. By consistently producing animated music videos, I began reaching audiences in the tens of millions. Balancing full-time education with channel production was challenging, but it sharpened my discipline and time management skills. School breaks often became dedicated production periods, allowing me to maintain both academic progress and creative output.
Surpassing 100,000 subscribers was a milestone I had never consciously set out to achieve. It felt humbling more than triumphant. Around that same period, I began questioning whether working within a single intellectual property could offer long-term sustainability. That reflection motivated me to broaden my skillset and transition toward industry-standard tools, professional pipelines, and more diverse opportunities.
During a six-month internship at Jagaco Games in Zoetermeer, an independent studio focused on socially aware games, I immersed myself in game-oriented 3D production. I learned the core principles of asset development, including UV unwrapping, baking workflows, optimization, and engine integration. These technical foundations remain central to my workflow today.
My second internship brought me to Shosho B.V. in Amsterdam, where I contributed to various commercial productions. I developed realistic 3D airplane models, sculpted animals, and textured low-poly assets for different applications. This experience strengthened my adaptability and taught me how to shift seamlessly between realism and stylization depending on project requirements.
I studied Game Art for half a year at HKU in Utrecht. Although the experience provided perspective, the curriculum ultimately did not align closely enough with my evolving goals. Choosing to step away was a difficult but necessary decision, reinforcing the importance of direction and self-awareness in creative development.
As the FNAF cinema niche expanded, Jaze Cinema placed early trust in my work. That initial collaboration developed into recurring projects over the years. These productions strengthened my ability to work within structured pipelines and maintain consistent delivery while collaborating closely with other creatives.
In a similar fashion, Rooster Time became a returning collaborator, frequently commissioning animated projects. This ongoing partnership remains one I value greatly, built on creative alignment, reliability, and shared enthusiasm for cinematic storytelling.
As a freelance animator and motion graphics designer at Avanca International, I applied my skills across a range of commercial productions. My contributions included video editing, motion design, and 3D visualization. This period broadened my versatility and strengthened my ability to balance artistic creativity with client-focused objectives.
Over four years at the Willem de Kooning Academy in Rotterdam, I studied digital animation and design in depth. The curriculum emphasized animation principles, filmmaking, visual effects, and narrative structure. This academic foundation refined not only my technical execution but also my understanding of pacing, storytelling, and artistic intention.
As an Animation and Design Intern at the Danish Youth Island, I continued developing my 2D, 3D, and filmmaking skills. In addition to digital production work, I contributed to elements of a live-action film shoot, gaining practical experience in coordination and on-set collaboration. The experience broadened my perspective and strengthened my confidence in multidisciplinary environments.
I joined the local radio and television station Midvliet as a volunteer, assisting with field recordings and contributing to branding concepts for their new location. This role expanded my experience within broadcast media and community-focused production environments.
At FLS Company, a fully independent liquor brand in The Netherlands, I initially joined as a Graphic Designer. My responsibilities quickly expanded into multimedia production, including video editing, motion design, and 3D product visualization and rendering. Over time, I began integrating AI-driven tools into my workflow and developing small internal applications to automate repetitive tasks. This evolution marked a shift toward not only creating visuals, but also improving the systems that support creative production.