A chronicle of work · 2017 — present
Character animation, rigging and cinematic sequences; a focused cut of motion work spanning client commissions and personal projects.
Hard-surface and organic modeling, texturing and shading. This showcases the breadth of 3D assets built across projects and clients.
A broader cut combining animation and modeling; capturing the state of the work at the time and the disciplines intersecting within it.
Where it all started. Fan animations, early experiments and the raw enthusiasm that set everything in motion.