Roles
Designer
Software
Unity
Description

I wanted create a sort of VR puzzle for the participant to play around with. More then just converting a 3D scene to a VR-capable one, adding more in order to justify the use. I experimented with it in different iteration, working through stages to the final result that includes interactivity, mostly for fun. It's a base framework to see what else can be done, for different purposes for different goals.

Here's footage of yours truly playing it, showing the new things working in tandem. With basic code, provided by the tutor at hand, who I bothered enough to help me out with, We set up nodes that would recognize objects entering it's parameters at the bottom of the cylinder and tie to animations for both the bridge and door to each of the separate cylinders. Technically, it's possible to 'jump' across the gap to end position. With this proof-of-concept, a VR version of a puzzle game would be feasible.

Initially, I wanted the player to enter numbers in a 3D numpad to open the door with the correct letter configuration. Due to the complications, I decided to simplify it with the current iteration, which added much more interactivity and fun to the mix.